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Empire Earth II
Trailers
Empire Earth II
Teaser Trailer
The epic conquest continues in this first official trailer.
Developer Diaries
Ian Davis, Creative Director - Part One
Ian introduces the core concepts of
Empire Earth II
with a series of gameplay clips.
Released February 1, 2005
Ian Davis, Creative Director - Part Two
Ian discusses single-player, multiplayer, and the innovations
Empire Earth II
introduces to the real-time strategy genre.
Released February 8, 2005
Rex Bradford, Lead Programmer - Part One
Rex talks about the game's new engine and the team's approach to game balance.
Released February 15, 2005
Rex Bradford, Lead Programmer - Part Two
Rex talks about the DirectX 9 engine and the level of detail in the game.
Released February 22, 2005
Tara Teich, Lead AI Programmer - Part One
Lead AI programmer Tara Teich describes the development of an artificial intelligence that doesn't cheat.
Released March 1, 2005
Tara Teich, Lead AI Programmer - Part Two
Lead AI programmer Tara Teich describes how the AI adapts through time.
Released March 8, 2005
Introduction to
Empire Earth II
- Part One
Ian Davis, Creative Director and CEO of Mad Doc Software, gives a basic overview of the game.
Released December 27, 2004
Introduction to
Empire Earth II
- Part Two
Learn about the elements of the innovative new interface including the Picture-in-Picture, War Planner and Citizen Manager.
Released December 27, 2004
Introduction to
Empire Earth II
- Part Three
Ian Davis describes the roles artificial intelligence, diplomacy, and weather.
Released January 25, 2005
Introduction to
Empire Earth II
- Part Four
The single-player campaign is revealed.
Released January 25, 2005
Introduction to
Empire Earth II
- Part Five
Ian Davis explains the game’s online multiplayer modes.
Released January 25, 2005
© 2005 Sierra Entertainment, Inc. All rights reserved. Empire Earth, Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Mad Doc Software, Mad Doc®, the Mad Doc flask, and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software, LLC. All rights reserved. Portions of this software are included under license. © 2005 Mad Doc Software, LLC. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. The NVIDIA logo and "The Way It's Meant to be Played" logo are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are property of their respective owners.